-- this feature overrides fps during game play to a
constant value irrespective of actual game frame rate
which is not appropriate.
Change-Id: If072c09dd1f448648eef6199fdebff3853145412
- This flag turns off GPU/CPU intensive UI effects and
reduces the RAM footprint.
- Using this is a better compromise than the 'low_ram' flag
as this does not disable features in the rom but still
reduces RAM usage and gives better smoothness in the UI.
android-15
- Set only 4 threads to be utilized for dex2oat as dex2oat supports concurrent jobs since [1].
- Moreover, set only 4 threads to be utilized for boot image dex2oat as well.
[1]: 93c605c0d6
Change-Id: I8cf2544efeb4cd0c9befbaa2c208eed68c4204ac
Signed-off-by: Cyber Knight <cyberknight755@gmail.com>
When making a call on speakerphone, the noise cancelling was too strong, which drowned out all the sound from the microphone.
Change-Id: I7c2a55c5e53b1773ee6a0a5bf41b671aae67d4c9
- Set only 4 threads to be utilized for dex2oat as dex2oat supports concurrent jobs since [1]. -
Moreover, set only 4 threads to be utilized for boot image dex2oat as well.
[1]: 93c605c0d6
Change-Id: I9a531249de158f78b4a8b2289d949401dbf934e9
debug.stagefright.ccodec=4
is the default value in frameworks.
debug.stagefright.omx_default_rank=0
was used to rank OMX SW codecs lower than OMX HW codecs
but we have removed all OMX SW codecs now.
Change-Id: Idf55ec02c2c0f4d2fa73f949cffef0d820a54570
This got enabled by default on U, and it causes apps like
Chrome and Youtube to set the refresh rate to 30FPS when
playing some videos.
Change-Id: I649bf03d550c2b9726c7957d15ed09e455d874ec
Enable the persist.sys.fuse.passthrough.enable flag for the device
configuration to enable the FUSE passthrough feature.
This feature has been enabled on Cuttlefish, Wembley and Redbull devices for
months and no issues have been detected yet.
Bug: 168023149
Test: 'adb shell getprop | grep persist.sys.fuse.passthrough.enable',
ScopedStorageTest
Signed-off-by: Alessio Balsini <balsini@google.com>
Change-Id: I3f39b02af436f7e508bb70efc702565a667a051c
fs-verity is already in the kernel, so enabling the feature.
Test: atest com.android.apkverity.ApkVerityTest
Bug: 142494008
Change-Id: I19810f53d32972a64b16f5b74bbee67d8f4722c3
Due to visible gamma shifts on our panels, we should make the switchings
to happen conservatively.
With idle timer >= touch timer, idle timer now always takes precedence,
but we're leaving touch timer property to immediately switch back to
120 Hz on touch input events.
Display power timer is left untouched as it's responsible for display
mode changes such as Doze.
Change-Id: If8b1e00a2d2213c4d2288ab28fad4ba0826a36e8
Signed-off-by: Park Ju Hyung <qkrwngud825@gmail.com>
- Update rootdir chowns
- Uppercase the device name again
Co-authored-by: aswin7469 <aswinas@pixysos.com>
Change-Id: I96d837889cdbd4cd9652a7f5d5e716c3767c8aca
Set ro.surface_flinger.set_display_power_timer_ms to 1 second to handle
DOZE mode with multiple refresh rates.
Bug: 135550670
Test: Toggle DOZE by hitting the power button and collect systrace
Change-Id: I43d0c90c0156f7bf21ccca3127f53a4cd967717f
Screen flickers before going to sleep because idle timer is reset every
50ms. Increasing the tolerance of the idle timer to 100 fixes it, since pulses
come every 89ms. Let's try going with 100ms and see how it goes.
Bug: 128359869
Test: systrace
Change-Id: I12180d128e37c14cff713658db6ac5cdffde48ad
Set SurfaceFlinger idle timer to 50ms on coral and flame devices.
Test: flashall the build and observe idle timer value
Bug: 126270036
Change-Id: I26a0b3f9f1efedd05f164cdda1d6a1bbd07ba7e5
Extend buffer size for offload playback to reduce the frequency of CPU
wake up.
It makes ADSP to process more data one time and reduce the number of
times to wake up CPU.
Bug: 137973303
Test: MP3 playback
Change-Id: Ib0b2a8827647ed780bb20bd9dfa2a383153eb282
Signed-off-by: justinweng <justinweng@google.com>
This fixes GSI image overriding the default value
Bug: 153852350
Test: Manually verified after flashing the GSI image
Change-Id: I78b415862c420c23121ec03d6953814cd628ea9a