Files
kernel_xiaomi_raphael/include/linux/completion.h
Thomas Gleixner 63f45bd4ef completion: Use simple wait queues
Completions have no long lasting callbacks and therefor do not need
the complex waitqueue variant. Use simple waitqueues which reduces the
contention on the waitqueue lock.

Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
2022-05-09 07:32:00 +00:00

154 lines
4.8 KiB
C

/* SPDX-License-Identifier: GPL-2.0 */
#ifndef __LINUX_COMPLETION_H
#define __LINUX_COMPLETION_H
/*
* (C) Copyright 2001 Linus Torvalds
*
* Atomic wait-for-completion handler data structures.
* See kernel/sched/completion.c for details.
*/
#include <linux/swait.h>
#ifdef CONFIG_LOCKDEP_COMPLETIONS
#include <linux/lockdep.h>
#endif
/*
* struct completion - structure used to maintain state for a "completion"
*
* This is the opaque structure used to maintain the state for a "completion".
* Completions currently use a FIFO to queue threads that have to wait for
* the "completion" event.
*
* See also: complete(), wait_for_completion() (and friends _timeout,
* _interruptible, _interruptible_timeout, and _killable), init_completion(),
* reinit_completion(), and macros DECLARE_COMPLETION(),
* DECLARE_COMPLETION_ONSTACK().
*/
struct completion {
unsigned int done;
struct swait_queue_head wait;
#ifdef CONFIG_LOCKDEP_COMPLETIONS
struct lockdep_map_cross map;
#endif
};
#ifdef CONFIG_LOCKDEP_COMPLETIONS
static inline void complete_acquire(struct completion *x)
{
lock_acquire_exclusive((struct lockdep_map *)&x->map, 0, 0, NULL, _RET_IP_);
}
static inline void complete_release(struct completion *x)
{
lock_release((struct lockdep_map *)&x->map, 0, _RET_IP_);
}
static inline void complete_release_commit(struct completion *x)
{
lock_commit_crosslock((struct lockdep_map *)&x->map);
}
#define init_completion(x) \
do { \
static struct lock_class_key __key; \
lockdep_init_map_crosslock((struct lockdep_map *)&(x)->map, \
"(complete)" #x, \
&__key, 0); \
__init_completion(x); \
} while (0)
#else
#define init_completion(x) __init_completion(x)
static inline void complete_acquire(struct completion *x) {}
static inline void complete_release(struct completion *x) {}
static inline void complete_release_commit(struct completion *x) {}
#endif
#ifdef CONFIG_LOCKDEP_COMPLETIONS
#define COMPLETION_INITIALIZER(work) \
{ 0, __SWAIT_QUEUE_HEAD_INITIALIZER((work).wait), \
STATIC_CROSS_LOCKDEP_MAP_INIT("(complete)" #work, &(work)) }
#else
#define COMPLETION_INITIALIZER(work) \
{ 0, __SWAIT_QUEUE_HEAD_INITIALIZER((work).wait) }
#endif
#define COMPLETION_INITIALIZER_ONSTACK(work) \
(*({ init_completion(&work); &work; }))
/**
* DECLARE_COMPLETION - declare and initialize a completion structure
* @work: identifier for the completion structure
*
* This macro declares and initializes a completion structure. Generally used
* for static declarations. You should use the _ONSTACK variant for automatic
* variables.
*/
#define DECLARE_COMPLETION(work) \
struct completion work = COMPLETION_INITIALIZER(work)
/*
* Lockdep needs to run a non-constant initializer for on-stack
* completions - so we use the _ONSTACK() variant for those that
* are on the kernel stack:
*/
/**
* DECLARE_COMPLETION_ONSTACK - declare and initialize a completion structure
* @work: identifier for the completion structure
*
* This macro declares and initializes a completion structure on the kernel
* stack.
*/
#ifdef CONFIG_LOCKDEP
# define DECLARE_COMPLETION_ONSTACK(work) \
struct completion work = COMPLETION_INITIALIZER_ONSTACK(work)
#else
# define DECLARE_COMPLETION_ONSTACK(work) DECLARE_COMPLETION(work)
#endif
/**
* init_completion - Initialize a dynamically allocated completion
* @x: pointer to completion structure that is to be initialized
*
* This inline function will initialize a dynamically created completion
* structure.
*/
static inline void __init_completion(struct completion *x)
{
x->done = 0;
init_swait_queue_head(&x->wait);
}
/**
* reinit_completion - reinitialize a completion structure
* @x: pointer to completion structure that is to be reinitialized
*
* This inline function should be used to reinitialize a completion structure so it can
* be reused. This is especially important after complete_all() is used.
*/
static inline void reinit_completion(struct completion *x)
{
x->done = 0;
}
extern void wait_for_completion(struct completion *);
extern void wait_for_completion_io(struct completion *);
extern int wait_for_completion_interruptible(struct completion *x);
extern int wait_for_completion_killable(struct completion *x);
extern unsigned long wait_for_completion_timeout(struct completion *x,
unsigned long timeout);
extern unsigned long wait_for_completion_io_timeout(struct completion *x,
unsigned long timeout);
extern long wait_for_completion_interruptible_timeout(
struct completion *x, unsigned long timeout);
extern long wait_for_completion_killable_timeout(
struct completion *x, unsigned long timeout);
extern bool try_wait_for_completion(struct completion *x);
extern bool completion_done(struct completion *x);
extern void complete(struct completion *);
extern void complete_all(struct completion *);
#endif