DO NOT MERGE Revert udfps haptics updates

Test: manual
Bug: 202867177
Bug: 209191275
Change-Id: I5b1341e6e34f5b1e0b7f456a61ce4d7928a16b8c
This commit is contained in:
Beverly 2021-12-08 14:43:32 -05:00 committed by Beverly Tai
parent e41c606554
commit 1683c88535

View file

@ -53,14 +53,6 @@
<item>0</item> <!-- 4: SUN -->
</integer-array>
<!-- Haptic feedback intensity for ticks used for the udfps dwell time -->
<item name="config_udfpsTickIntensity" translatable="false" format="float"
type="dimen">.3</item>
<!-- Haptic feedback tick type - if true, uses VibrationEffect.Composition.PRIMITIVE_LOW_TICK
else uses VibrationEffect.Composition.PRIMITIVE_TICK -->
<bool name="config_udfpsUseLowTick">false</bool>
<!-- Default rounded corner curve (a Bezier). Must match (the curved path in) rounded.xml.
Note that while rounded.xml includes the entire path (including the horizontal and vertical
corner edges), this pulls out just the curve.