DO NOT MERGE Revert udfps haptics updates
Test: manual Bug: 202867177 Bug: 209191275 Change-Id: I5b1341e6e34f5b1e0b7f456a61ce4d7928a16b8c
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@ -53,14 +53,6 @@
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<item>0</item> <!-- 4: SUN -->
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<item>0</item> <!-- 4: SUN -->
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</integer-array>
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</integer-array>
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<!-- Haptic feedback intensity for ticks used for the udfps dwell time -->
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<item name="config_udfpsTickIntensity" translatable="false" format="float"
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type="dimen">.3</item>
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<!-- Haptic feedback tick type - if true, uses VibrationEffect.Composition.PRIMITIVE_LOW_TICK
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else uses VibrationEffect.Composition.PRIMITIVE_TICK -->
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<bool name="config_udfpsUseLowTick">false</bool>
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<!-- Default rounded corner curve (a Bezier). Must match (the curved path in) rounded.xml.
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<!-- Default rounded corner curve (a Bezier). Must match (the curved path in) rounded.xml.
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Note that while rounded.xml includes the entire path (including the horizontal and vertical
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Note that while rounded.xml includes the entire path (including the horizontal and vertical
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corner edges), this pulls out just the curve.
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corner edges), this pulls out just the curve.
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