Snap for 11597038 from 331b39c06f to 24Q3-release

Change-Id: Iaa7783640329238245ec7801232228d9654c9563
This commit is contained in:
Android Build Coastguard Worker 2024-03-19 23:01:58 +00:00
commit 135950c72c
7 changed files with 11 additions and 14 deletions

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@ -50,7 +50,6 @@
<device name="usb" /> <device name="usb" />
<device name="speaker" codec="cs35l41"> <device name="speaker" codec="cs35l41">
<argument name="SpeakerNum" value="2" /> <argument name="SpeakerNum" value="2" />
<argument name="Rotation" />
<argument name="AcousticShockProtection" /> <argument name="AcousticShockProtection" />
</device> </device>
</devices> </devices>

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@ -50,7 +50,6 @@
<device name="usb" /> <device name="usb" />
<device name="speaker" codec="cs35l41"> <device name="speaker" codec="cs35l41">
<argument name="SpeakerNum" value="2" /> <argument name="SpeakerNum" value="2" />
<argument name="Rotation" />
<argument name="AcousticShockProtection" /> <argument name="AcousticShockProtection" />
</device> </device>
</devices> </devices>

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@ -50,7 +50,6 @@
<device name="usb" /> <device name="usb" />
<device name="speaker" codec="cs35l41"> <device name="speaker" codec="cs35l41">
<argument name="SpeakerNum" value="2" /> <argument name="SpeakerNum" value="2" />
<argument name="Rotation" />
<argument name="AcousticShockProtection" /> <argument name="AcousticShockProtection" />
</device> </device>
</devices> </devices>

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@ -19,7 +19,7 @@
<resources> <resources>
<!-- Radius of the software rounded corners. --> <!-- Radius of the software rounded corners. -->
<dimen name="rounded_corner_radius">115px</dimen> <dimen name="rounded_corner_radius">157px</dimen>
<dimen name="rounded_corner_radius_top">118px</dimen> <dimen name="rounded_corner_radius_top">157px</dimen>
<dimen name="rounded_corner_radius_bottom">115px</dimen> <dimen name="rounded_corner_radius_bottom">157px</dimen>
</resources> </resources>

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@ -19,7 +19,7 @@
<resources> <resources>
<!-- Radius of the software rounded corners. --> <!-- Radius of the software rounded corners. -->
<dimen name="rounded_corner_radius">115px</dimen> <dimen name="rounded_corner_radius">153px</dimen>
<dimen name="rounded_corner_radius_top">118px</dimen> <dimen name="rounded_corner_radius_top">153px</dimen>
<dimen name="rounded_corner_radius_bottom">115px</dimen> <dimen name="rounded_corner_radius_bottom">153px</dimen>
</resources> </resources>

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@ -19,7 +19,7 @@
<resources> <resources>
<!-- Radius of the software rounded corners. --> <!-- Radius of the software rounded corners. -->
<dimen name="rounded_corner_radius">115px</dimen> <dimen name="rounded_corner_radius">132px</dimen>
<dimen name="rounded_corner_radius_top">118px</dimen> <dimen name="rounded_corner_radius_top">132px</dimen>
<dimen name="rounded_corner_radius_bottom">115px</dimen> <dimen name="rounded_corner_radius_bottom">132px</dimen>
</resources> </resources>

View file

@ -29,7 +29,7 @@
to brightness values; -1 means keeping the current brightness. --> to brightness values; -1 means keeping the current brightness. -->
<integer-array name="config_doze_brightness_sensor_to_brightness"> <integer-array name="config_doze_brightness_sensor_to_brightness">
<item>-1</item> <!-- 0: OFF --> <item>-1</item> <!-- 0: OFF -->
<item>2</item> <!-- 1: NIGHT --> <item>1</item> <!-- 1: NIGHT (1-1)/(255-1)*(1800-2)+2 = 2 nits -->
<item>2</item> <!-- 2: LOW (2-1)/(255-1)*(1800-2)+2 = 9.08 nits --> <item>2</item> <!-- 2: LOW (2-1)/(255-1)*(1800-2)+2 = 9.08 nits -->
<item>8</item> <!-- 3: HIGH (8-1)/(255-1)*(1800-2)+2 = 51.55 nits --> <item>8</item> <!-- 3: HIGH (8-1)/(255-1)*(1800-2)+2 = 51.55 nits -->
<item>8</item> <!-- 4: SUN --> <item>8</item> <!-- 4: SUN -->
@ -41,7 +41,7 @@
-1 means keeping the current opacity. --> -1 means keeping the current opacity. -->
<integer-array name="config_doze_brightness_sensor_to_scrim_opacity"> <integer-array name="config_doze_brightness_sensor_to_scrim_opacity">
<item>-1</item> <!-- 0: OFF --> <item>-1</item> <!-- 0: OFF -->
<item>133</item> <!-- 1: NIGHT --> <item>0</item> <!-- 1: NIGHT -->
<item>0</item> <!-- 2: LOW --> <item>0</item> <!-- 2: LOW -->
<item>0</item> <!-- 3: HIGH --> <item>0</item> <!-- 3: HIGH -->
<item>0</item> <!-- 4: SUN --> <item>0</item> <!-- 4: SUN -->