therma: disable LIGHT tier throttling when gaming
We already have the CPU scheduler optimization for game mode to sustain the power and perf, so remove the CPU thermal policy at lower temperature to avoid the interfence on CPU scheduler. Bug: 329697728 Test: run genshin Change-Id: Ib0d47b3de7b3550a3af4db37ef062f8c5d2ea262
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6 changed files with 126 additions and 0 deletions
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@ -770,6 +770,17 @@
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"DefaultIndex": 0,
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"ResetOnInit": true
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},
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{
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"Name": "VIRTUAL-SKIN-CPU-LIGHT-ODPM",
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"Path": "vendor.thermal.VIRTUAL-SKIN-CPU-LIGHT-ODPM.profile",
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"Values": [
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"",
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"game"
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],
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"DefaultIndex": 0,
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"ResetOnInit": true,
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"Type": "Property"
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},
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{
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"Name": "VIRTUAL-SKIN-CPU-MID",
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"Path": "vendor.thermal.VIRTUAL-SKIN-CPU-MID.profile",
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@ -2601,6 +2612,12 @@
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"Duration": 0,
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"Value": "419000"
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},
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{
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"PowerHint": "GAME",
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"Node": "VIRTUAL-SKIN-CPU-LIGHT-ODPM",
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"Duration": 0,
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"Value": "game"
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},
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{
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"PowerHint": "GAME",
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"Node": "VIRTUAL-SKIN-CPU-MID",
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@ -770,6 +770,17 @@
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"DefaultIndex": 0,
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"ResetOnInit": true
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},
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{
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"Name": "VIRTUAL-SKIN-CPU-LIGHT-ODPM",
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"Path": "vendor.thermal.VIRTUAL-SKIN-CPU-LIGHT-ODPM.profile",
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"Values": [
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"",
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"game"
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],
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"DefaultIndex": 0,
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"ResetOnInit": true,
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"Type": "Property"
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},
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{
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"Name": "VIRTUAL-SKIN-CPU-MID",
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"Path": "vendor.thermal.VIRTUAL-SKIN-CPU-MID.profile",
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@ -2601,6 +2612,12 @@
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"Duration": 0,
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"Value": "419000"
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},
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{
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"PowerHint": "GAME",
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"Node": "VIRTUAL-SKIN-CPU-LIGHT-ODPM",
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"Duration": 0,
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"Value": "game"
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},
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{
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"PowerHint": "GAME",
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"Node": "VIRTUAL-SKIN-CPU-MID",
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@ -770,6 +770,17 @@
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"DefaultIndex": 0,
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"ResetOnInit": true
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},
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{
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"Name": "VIRTUAL-SKIN-CPU-LIGHT-ODPM",
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"Path": "vendor.thermal.VIRTUAL-SKIN-CPU-LIGHT-ODPM.profile",
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"Values": [
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"",
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"game"
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],
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"DefaultIndex": 0,
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"ResetOnInit": true,
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"Type": "Property"
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},
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{
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"Name": "VIRTUAL-SKIN-CPU-MID",
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"Path": "vendor.thermal.VIRTUAL-SKIN-CPU-MID.profile",
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@ -2601,6 +2612,12 @@
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"Duration": 0,
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"Value": "419000"
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},
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{
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"PowerHint": "GAME",
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"Node": "VIRTUAL-SKIN-CPU-LIGHT-ODPM",
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"Duration": 0,
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"Value": "game"
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},
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{
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"PowerHint": "GAME",
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"Node": "VIRTUAL-SKIN-CPU-MID",
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@ -357,6 +357,31 @@
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"BindedPowerRail": "S3M_VDD_CPUCL2",
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"CdevCeiling": [0, 12, 12, 12, 12, 12, 12]
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}
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],
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"Profile": [
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{
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"Mode": "game",
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"BindedCdevInfo": [
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{
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"CdevRequest": "thermal-cpufreq-0",
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"BindedPowerRail": "S4M_VDD_CPUCL0",
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"MaxReleaseStep": 1,
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"Disabled":true
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},
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{
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"CdevRequest": "thermal-cpufreq-1",
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"BindedPowerRail": "S2M_VDD_CPUCL1",
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"MaxReleaseStep": 1,
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"Disabled":true
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},
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{
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"CdevRequest": "thermal-cpufreq-2",
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"BindedPowerRail": "S3M_VDD_CPUCL2",
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"MaxReleaseStep": 1,
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"Disabled":true
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}
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]
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}
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]
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},
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{
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@ -406,6 +406,31 @@
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"BindedPowerRail": "S3M_VDD_CPUCL2",
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"CdevCeiling": [0, 12, 12, 12, 12, 12, 12]
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}
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],
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"Profile": [
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{
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"Mode": "game",
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"BindedCdevInfo": [
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{
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"CdevRequest": "thermal-cpufreq-0",
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"BindedPowerRail": "S4M_VDD_CPUCL0",
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"MaxReleaseStep": 1,
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"Disabled":true
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},
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{
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"CdevRequest": "thermal-cpufreq-1",
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"BindedPowerRail": "S2M_VDD_CPUCL1",
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"MaxReleaseStep": 1,
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"Disabled":true
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},
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{
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"CdevRequest": "thermal-cpufreq-2",
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"BindedPowerRail": "S3M_VDD_CPUCL2",
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"MaxReleaseStep": 1,
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"Disabled":true
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}
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]
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}
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]
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},
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{
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@ -338,6 +338,31 @@
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"BindedPowerRail": "S3M_VDD_CPUCL2",
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"CdevCeiling": [0, 12, 12, 12, 12, 12, 12]
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}
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],
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"Profile": [
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{
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"Mode": "game",
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"BindedCdevInfo": [
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{
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"CdevRequest": "thermal-cpufreq-0",
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"BindedPowerRail": "S4M_VDD_CPUCL0",
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"MaxReleaseStep": 1,
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"Disabled":true
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},
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{
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"CdevRequest": "thermal-cpufreq-1",
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"BindedPowerRail": "S2M_VDD_CPUCL1",
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"MaxReleaseStep": 1,
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"Disabled":true
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},
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{
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"CdevRequest": "thermal-cpufreq-2",
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"BindedPowerRail": "S3M_VDD_CPUCL2",
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"MaxReleaseStep": 1,
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"Disabled":true
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}
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]
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}
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]
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},
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{
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