From 4a8b8ace6126d0d1c1dc1ab7f98aa00ad3348e6c Mon Sep 17 00:00:00 2001 From: Bruno BELANYI Date: Mon, 16 Oct 2023 15:14:31 +0000 Subject: [PATCH] Enable HDR shader priming in SurfaceFlinger Bug: 295257834 Test: manual - check that HDR shaders are generated after applying Change-Id: I62cb104914d41f7402e80c83598006a6a018be27 --- device.mk | 3 +++ 1 file changed, 3 insertions(+) diff --git a/device.mk b/device.mk index 898d4840..3dc715a3 100644 --- a/device.mk +++ b/device.mk @@ -255,6 +255,9 @@ PRODUCT_VENDOR_PROPERTIES += \ graphics.gpu.profiler.support=true \ debug.renderengine.backend=skiaglthreaded +# b/295257834 Add HDR shaders to SurfaceFlinger's pre-warming cache +PRODUCT_VENDOR_PROPERTIES += ro.surface_flinger.prime_shader_cache.ultrahdr=1 + # GRAPHICS - GPU (end) # ####################