Increase maxFrameBufferAcquiredBuffers to 3

When display and SF falls out of sync, there is a possibility that while
display holds on to a buffer, a composed buffer could be waiting in the
decon thread. Since maxFrameBufferAcquiredBuffers is 2, GPU will have to
wait for display to swap out the buffer it is currently presenting to be
able to compose for the next frame, which leads to SF missing its
timeline for subsequent frames.

Bug: 190842189
Test: perfetto

Signed-off-by: Devika Krishnadas <kdevika@google.com>
Change-Id: I434e8644cff2538589c1c9b2bf731afae0aa8980
This commit is contained in:
Devika Krishnadas 2021-06-17 04:40:20 +08:00 committed by TreeHugger Robot
parent 6a6d8f81c2
commit e8b2e18eeb

View file

@ -633,6 +633,7 @@ PRODUCT_DEFAULT_PROPERTY_OVERRIDES += ro.surface_flinger.set_idle_timer_ms=80
PRODUCT_DEFAULT_PROPERTY_OVERRIDES += ro.surface_flinger.set_touch_timer_ms=200 PRODUCT_DEFAULT_PROPERTY_OVERRIDES += ro.surface_flinger.set_touch_timer_ms=200
PRODUCT_DEFAULT_PROPERTY_OVERRIDES += ro.surface_flinger.set_display_power_timer_ms=1000 PRODUCT_DEFAULT_PROPERTY_OVERRIDES += ro.surface_flinger.set_display_power_timer_ms=1000
PRODUCT_DEFAULT_PROPERTY_OVERRIDES += ro.surface_flinger.use_content_detection_for_refresh_rate=true PRODUCT_DEFAULT_PROPERTY_OVERRIDES += ro.surface_flinger.use_content_detection_for_refresh_rate=true
PRODUCT_DEFAULT_PROPERTY_OVERRIDES += ro.surface_flinger.max_frame_buffer_acquired_buffers=3
PRODUCT_DEFAULT_PROPERTY_OVERRIDES += ro.surface_flinger.supports_background_blur=1 PRODUCT_DEFAULT_PROPERTY_OVERRIDES += ro.surface_flinger.supports_background_blur=1