From fd59789d148db4a2ba158a8f7469abd1ffa3ff37 Mon Sep 17 00:00:00 2001 From: Bruno BELANYI Date: Mon, 16 Oct 2023 15:15:32 +0000 Subject: [PATCH] Enable HDR shader priming in SurfaceFlinger Bug: 295257834 Test: manual - check that HDR shaders are generated after applying Change-Id: I157217a2f86d37dff3eacd7696df121f7b3820d7 --- device.mk | 3 +++ 1 file changed, 3 insertions(+) diff --git a/device.mk b/device.mk index 873914ef..618aa8fa 100644 --- a/device.mk +++ b/device.mk @@ -294,6 +294,9 @@ PRODUCT_VENDOR_PROPERTIES += \ graphics.gpu.profiler.support=true \ debug.renderengine.backend=skiaglthreaded \ +# b/295257834 Add HDR shaders to SurfaceFlinger's pre-warming cache +PRODUCT_VENDOR_PROPERTIES += ro.surface_flinger.prime_shader_cache.ultrahdr=1 + # GRAPHICS - GPU (end) # ####################