zuma: Fix zuma-zebu build with swiftshader

Build system was complaining about ro.hardware.vulkan
being assigned to different values(pastel and mali)
if swiftshader is active for zuma-zebu device.

Signed-off-by: Ivan Zaitsev <zaitsev@google.com>
Change-Id: I7f6c8223b9e83e0365ffce36d03edb88bc06499e
This commit is contained in:
Ivan Zaitsev 2022-04-27 08:51:11 -07:00
parent 3f3c678ff3
commit b4558f75bd

View file

@ -188,10 +188,7 @@ PRODUCT_PACKAGES += \
libGLES_mali \
vulkan.mali \
libOpenCL \
libgpudataproducer \
PRODUCT_VENDOR_PROPERTIES += \
ro.hardware.vulkan=mali
libgpudataproducer
ifeq ($(USE_SWIFTSHADER),true)
PRODUCT_PACKAGES += \
@ -210,10 +207,12 @@ PRODUCT_COPY_FILES += \
ifeq ($(USE_SWIFTSHADER),true)
PRODUCT_VENDOR_PROPERTIES += \
ro.hardware.egl = swiftshader
ro.hardware.egl = swiftshader \
ro.hardware.vulkan = pastel
else
PRODUCT_VENDOR_PROPERTIES += \
ro.hardware.egl = mali
ro.hardware.egl = mali \
ro.hardware.vulkan = mali
endif
PRODUCT_VENDOR_PROPERTIES += \