zuma: Fix zuma-zebu build with swiftshader
Build system was complaining about ro.hardware.vulkan being assigned to different values(pastel and mali) if swiftshader is active for zuma-zebu device. Signed-off-by: Ivan Zaitsev <zaitsev@google.com> Change-Id: I7f6c8223b9e83e0365ffce36d03edb88bc06499e
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1 changed files with 5 additions and 6 deletions
11
device.mk
11
device.mk
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@ -188,10 +188,7 @@ PRODUCT_PACKAGES += \
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libGLES_mali \
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vulkan.mali \
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libOpenCL \
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libgpudataproducer \
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PRODUCT_VENDOR_PROPERTIES += \
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ro.hardware.vulkan=mali
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libgpudataproducer
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ifeq ($(USE_SWIFTSHADER),true)
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PRODUCT_PACKAGES += \
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@ -210,10 +207,12 @@ PRODUCT_COPY_FILES += \
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ifeq ($(USE_SWIFTSHADER),true)
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PRODUCT_VENDOR_PROPERTIES += \
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ro.hardware.egl = swiftshader
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ro.hardware.egl = swiftshader \
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ro.hardware.vulkan = pastel
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else
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PRODUCT_VENDOR_PROPERTIES += \
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ro.hardware.egl = mali
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ro.hardware.egl = mali \
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ro.hardware.vulkan = mali
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endif
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PRODUCT_VENDOR_PROPERTIES += \
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