Enable HDR shader priming in SurfaceFlinger

Bug: 295257834
Test: manual - check that HDR shaders are generated after applying
Change-Id: I157217a2f86d37dff3eacd7696df121f7b3820d7
This commit is contained in:
Bruno BELANYI 2023-10-16 15:15:32 +00:00
parent a7648dfb45
commit fd59789d14

View file

@ -294,6 +294,9 @@ PRODUCT_VENDOR_PROPERTIES += \
graphics.gpu.profiler.support=true \ graphics.gpu.profiler.support=true \
debug.renderengine.backend=skiaglthreaded \ debug.renderengine.backend=skiaglthreaded \
# b/295257834 Add HDR shaders to SurfaceFlinger's pre-warming cache
PRODUCT_VENDOR_PROPERTIES += ro.surface_flinger.prime_shader_cache.ultrahdr=1
# GRAPHICS - GPU (end) # GRAPHICS - GPU (end)
# #################### # ####################