Enable HDR shader priming in SurfaceFlinger
Bug: 295257834 Test: manual - check that HDR shaders are generated after applying Change-Id: I2e4753d2a2bc6408ac8ddf418de547b9d55aedce
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@ -275,6 +275,9 @@ PRODUCT_VENDOR_PROPERTIES += \
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debug.renderengine.backend=skiavkthreaded
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endif
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# b/295257834 Add HDR shaders to SurfaceFlinger's pre-warming cache
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PRODUCT_VENDOR_PROPERTIES += ro.surface_flinger.prime_shader_cache.ultrahdr=1
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# Mali Configuration Properties
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# b/221255664 prevents setting PROTECTED_MAX_CORE_COUNT=2
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PRODUCT_VENDOR_PROPERTIES += \
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