Opt zumapro into RE-Graphite aconfig-based preview rollout
This will only enable RE-Graphite for stages where the rollout aconfig flag introduced in I30a59986d1da2dc8355c2b3cf2da436c6cc64120 is also enabled (and if the force_compile_renderengine_graphite read-only flag is also enabled.) Rollout proposal discussed w/ Pixel Graphics leads out of band. Bug: 380460068 Test: manual validation that RE-Graphite is only enabled w/ aconfig flag Flag: com.android.graphics.surfaceflinger.flags.graphite_renderengine_preview_rollout Change-Id: I29bade2e024771b2800ab23236ddab4b12d9425b
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@ -374,6 +374,14 @@ PRODUCT_VENDOR_PROPERTIES += \
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ro.hardware.vulkan=mali
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ro.hardware.vulkan=mali
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endif
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endif
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# SurfaceFlinger / RenderEngine
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ifeq ($(TARGET_USES_VULKAN),true)
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# b/293371537 Opt in to RE-Graphite's aconfig-based preview rollout
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PRODUCT_VENDOR_PROPERTIES += debug.renderengine.graphite_preview_optin=true
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else
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$(warning TARGET_USES_VULKAN == false, cannot opt in to RE-Graphite rollout in SurfaceFlinger)
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PRODUCT_VENDOR_PROPERTIES += debug.renderengine.graphite_preview_optin=false
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endif
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# b/295257834 Add HDR shaders to SurfaceFlinger's pre-warming cache
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# b/295257834 Add HDR shaders to SurfaceFlinger's pre-warming cache
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PRODUCT_VENDOR_PROPERTIES += ro.surface_flinger.prime_shader_cache.ultrahdr=1
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PRODUCT_VENDOR_PROPERTIES += ro.surface_flinger.prime_shader_cache.ultrahdr=1
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