zumapro: Remove sysprop forcing renderengine to skiaglthreaded

This is already the default, so no need to set via sysprop. Moving
forward, we will set this using flags, unless a particular category
of device needs to override the flag.

Bug: 293371537
Test: NA
Change-Id: I6b149c2ee198a28a306540f4670edaa560533f48
This commit is contained in:
Leon Scroggins III 2024-01-25 15:20:13 -05:00
parent d85d0e499f
commit af8a6de86d

View file

@ -269,14 +269,10 @@ PRODUCT_PACKAGES += \
PRODUCT_VENDOR_PROPERTIES += \ PRODUCT_VENDOR_PROPERTIES += \
ro.hardware.egl=angle \ ro.hardware.egl=angle \
ro.hardware.vulkan=pastel ro.hardware.vulkan=pastel
PRODUCT_VENDOR_PROPERTIES += \
debug.renderengine.backend=skiaglthreaded
else else
PRODUCT_VENDOR_PROPERTIES += \ PRODUCT_VENDOR_PROPERTIES += \
ro.hardware.egl=mali \ ro.hardware.egl=mali \
ro.hardware.vulkan=mali ro.hardware.vulkan=mali
PRODUCT_VENDOR_PROPERTIES += \
debug.renderengine.backend=skiaglthreaded
endif endif
# b/295257834 Add HDR shaders to SurfaceFlinger's pre-warming cache # b/295257834 Add HDR shaders to SurfaceFlinger's pre-warming cache