alioth: Import stock overlays

Change-Id: I10eb5d9edc374a5769b7f058486f73eeff6aee00
This commit is contained in:
SahilSonar
2021-07-21 12:41:16 +02:00
parent 2994b3a21b
commit 551b1bbcf9
2 changed files with 484 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<!-- Copyright (C) 2009 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<!-- These resources are around just to allow their values to be customized
for different hardware and product builds. Do not translate. -->
<resources xmlns:xliff="urn:oasis:names:tc:xliff:document:1.2">
<!-- Flag indicating whether the we should enable the automatic brightness in Settings.
Software implementation will be used if config_hardware_auto_brightness_available is not set -->
<bool name="config_automatic_brightness_available">true</bool>
<!-- True if the display hardware only has brightness buckets rather than a full range of
backlight values -->
<bool name="config_displayBrightnessBucketsInDoze">true</bool>
<!-- Whether the always on display mode is available. -->
<bool name="config_dozeAlwaysOnDisplayAvailable">true</bool>
<!-- Control whether the always on display mode is enabled by default. This value will be used
during initialization when the setting is still null. -->
<bool name="config_dozeAlwaysOnEnabled">false</bool>
<!-- Power Management: Specifies whether to decouple the interactive state of the
device from the display on/off state.
When false, setInteractive(..., true) will be called before the display is turned on
and setInteractive(..., false) will be called after the display is turned off.
This mode provides best compatibility for devices that expect the interactive
state to be tied to the display state.
When true, setInteractive(...) will be called independently of whether the display
is being turned on or off. This mode enables the power manager to reduce
clocks and disable the touch controller while the display is on.
This resource should be set to "true" when a doze component has been specified
to maximize power savings but not all devices support it.
Refer to power.h for details.
-->
<bool name="config_powerDecoupleInteractiveModeFromDisplay">true</bool>
<!-- IWLAN data service package name to bind to by default. If none is specified in an overlay, an
empty string is passed in -->
<string name="config_wlan_data_service_package" translatable="false">vendor.qti.iwlan</string>
<!-- The default minimum refresh rate for a given device. Devices with higher refresh rates
may want to configure this to avoid jank during refresh rate switching -->
<integer name="config_defaultMinimumRefreshRate">60</integer>
<!-- The default refresh rate for a given device. Change this value to set a higher default
refresh rate. If the hardware composer on the device supports display modes with a higher
refresh rate than the default value specified here, the framework may use those higher
refresh rate modes if an app chooses one by setting preferredDisplayModeId or calling
setFrameRate().
If a non-zero value is set for config_defaultPeakRefreshRate, then
config_defaultRefreshRate may be set to 0, in which case the value set for
config_defaultPeakRefreshRate will act as the default frame rate. -->
<integer name="config_defaultRefreshRate">120</integer>
<!-- The default peak refresh rate for a given device. Change this value if you want to prevent
the framework from using higher refresh rates, even if display modes with higher refresh
rates are available from hardware composer. Only has an effect if the value is
non-zero. -->
<integer name="config_defaultPeakRefreshRate">120</integer>
<!-- Array of hysteresis constraint values for brightening, represented as tenths of a
percent. The length of this array is assumed to be one greater than
config_ambientThresholdLevels. The brightening threshold is calculated as
lux * (1.0f + CONSTRAINT_VALUE). When the current lux is higher than this threshold,
the screen brightness is recalculated. See the config_ambientThresholdLevels
description for how the constraint value is chosen. -->
<integer-array name="config_ambientBrighteningThresholds">
<item>2</item>
<item>5</item>
<item>10</item>
<item>30</item>
<item>100</item>
<item>400</item>
<item>600</item>
<item>1000</item>
</integer-array>
<!-- Array of hysteresis constraint values for darkening, represented as tenths of a
percent. The length of this array is assumed to be one greater than
config_ambientThresholdLevels. The darkening threshold is calculated as
lux * (1.0f - CONSTRAINT_VALUE). When the current lux is lower than this threshold,
the screen brightness is recalculated. See the config_ambientThresholdLevels
description for how the constraint value is chosen. -->
<integer-array name="config_ambientDarkeningThresholds">
<item>800</item>
<item>800</item>
<item>500</item>
<item>500</item>
<item>500</item>
<item>500</item>
<item>500</item>
<item>500</item>
</integer-array>
<!-- Array of ambient lux threshold values. This is used for determining hysteresis constraint
values by calculating the index to use for lookup and then setting the constraint value
to the corresponding value of the array. The new brightening hysteresis constraint value
is the n-th element of config_ambientBrighteningThresholds, and the new darkening
hysteresis constraint value is the n-th element of config_ambientDarkeningThresholds.
The (zero-based) index is calculated as follows: (MAX is the largest index of the array)
condition calculated index
value < level[0] 0
level[n] <= value < level[n+1] n+1
level[MAX] <= value MAX+1 -->
<integer-array name="config_ambientThresholdLevels">
<item>2</item>
<item>10</item>
<item>30</item>
<item>100</item>
<item>800</item>
<item>2000</item>
<item>4000</item>
</integer-array>
<!-- Array of desired screen brightness in nits corresponding to the lux values
in the config_autoBrightnessLevels array. As with config_screenBrightnessMinimumNits and
config_screenBrightnessMaximumNits, the display brightness is defined as the measured
brightness of an all-white image.
If this is defined then:
- config_autoBrightnessLcdBacklightValues should not be defined
- config_screenBrightnessNits must be defined
- config_screenBrightnessBacklight must be defined
This array should have size one greater than the size of the config_autoBrightnessLevels
array. The brightness values must be non-negative and non-decreasing. This must be
overridden in platform specific overlays -->
<integer-array name="config_autoBrightnessDisplayValuesNits">
<item>5</item>
<item>5</item>
<item>5</item>
<item>17</item>
<item>24</item>
<item>31</item>
<item>34</item>
<item>46</item>
<item>59</item>
<item>76</item>
<item>81</item>
<item>82</item>
<item>82</item>
<item>82</item>
<item>83</item>
<item>83</item>
<item>83</item>
<item>84</item>
<item>84</item>
<item>85</item>
<item>85</item>
<item>85</item>
<item>85</item>
<item>86</item>
<item>86</item>
<item>87</item>
<item>89</item>
<item>90</item>
<item>91</item>
<item>93</item>
<item>94</item>
<item>96</item>
<item>97</item>
<item>99</item>
<item>100</item>
<item>101</item>
<item>104</item>
<item>105</item>
<item>106</item>
<item>108</item>
<item>109</item>
<item>111</item>
<item>112</item>
<item>114</item>
<item>116</item>
<item>137</item>
<item>157</item>
<item>180</item>
<item>205</item>
<item>226</item>
<item>257</item>
<item>280</item>
<item>295</item>
<item>369</item>
<item>434</item>
<item>500</item>
<item>500</item>
<item>500</item>
</integer-array>
<!-- Array of light sensor lux values to define our levels for auto backlight brightness support.
The N entries of this array define N + 1 control points as follows:
(1-based arrays)
Point 1: (0, value[1]): lux <= 0
Point 2: (level[1], value[2]): 0 < lux <= level[1]
Point 3: (level[2], value[3]): level[2] < lux <= level[3]
...
Point N+1: (level[N], value[N+1]): level[N] < lux
The control points must be strictly increasing. Each control point
corresponds to an entry in the brightness backlight values arrays.
For example, if lux == level[1] (first element of the levels array)
then the brightness will be determined by value[2] (second element
of the brightness values array).
Spline interpolation is used to determine the auto-brightness
backlight values for lux levels between these control points.
Must be overridden in platform specific overlays -->
<integer-array name="config_autoBrightnessLevels">
<item>1</item>
<item>2</item>
<item>4</item>
<item>6</item>
<item>8</item>
<item>10</item>
<item>15</item>
<item>20</item>
<item>25</item>
<item>30</item>
<item>35</item>
<item>40</item>
<item>45</item>
<item>50</item>
<item>55</item>
<item>60</item>
<item>65</item>
<item>70</item>
<item>75</item>
<item>80</item>
<item>85</item>
<item>90</item>
<item>95</item>
<item>100</item>
<item>120</item>
<item>140</item>
<item>160</item>
<item>180</item>
<item>200</item>
<item>220</item>
<item>240</item>
<item>260</item>
<item>280</item>
<item>300</item>
<item>320</item>
<item>340</item>
<item>360</item>
<item>380</item>
<item>400</item>
<item>420</item>
<item>440</item>
<item>460</item>
<item>480</item>
<item>500</item>
<item>700</item>
<item>900</item>
<item>1100</item>
<item>1300</item>
<item>1500</item>
<item>1700</item>
<item>1900</item>
<item>2000</item>
<item>2500</item>
<item>3000</item>
<item>3500</item>
<item>4000</item>
<item>4500</item>
</integer-array>
<!-- Array of hysteresis constraint values for darkening, represented as tenths of a
percent. The length of this array is assumed to be one greater than
config_screenThresholdLevels. The darkening threshold is calculated as
screenBrightness * (1.0f - CONSTRAINT_VALUE). When the new screen brightness is lower than
this threshold, it is applied. See the config_screenThresholdLevels description for how
the constraint value is chosen. -->
<integer-array name="config_screenBrightnessBacklight">
<item>2</item>
<item>3</item>
<item>10</item>
<item>15</item>
<item>30</item>
<item>45</item>
<item>60</item>
<item>75</item>
<item>90</item>
<item>105</item>
<item>120</item>
<item>135</item>
<item>150</item>
<item>165</item>
<item>180</item>
<item>195</item>
<item>210</item>
<item>225</item>
<item>240</item>
<item>255</item>
</integer-array>
<!-- An array of floats describing the screen brightness in nits corresponding to the backlight
values in the config_screenBrightnessBacklight array. On OLED displays these values
should be measured with an all white image while the display is in the fully on state.
Note that this value should *not* reflect the maximum brightness value for any high
brightness modes but only the maximum brightness value obtainable in a sustainable manner.
This array should be equal in size to config_screenBrightnessBacklight -->
<integer-array name="config_screenBrightnessNits">
<item>2</item>
<item>4</item>
<item>22</item>
<item>30</item>
<item>68</item>
<item>95</item>
<item>133</item>
<item>165</item>
<item>192</item>
<item>218</item>
<item>255</item>
<item>290</item>
<item>326</item>
<item>352</item>
<item>384</item>
<item>399</item>
<item>422</item>
<item>432</item>
<item>442</item>
<item>455</item>
</integer-array>
<!-- Array of hysteresis constraint values for brightening, represented as tenths of a
percent. The length of this array is assumed to be one greater than
config_dynamicHysteresisLuxLevels. The brightening threshold is calculated as
lux * (1.0f + CONSTRAINT_VALUE). When the current lux is higher than this threshold,
the screen brightness is recalculated. See the config_dynamicHysteresisLuxLevels
description for how the constraint value is chosen. -->
<integer-array name="config_dynamicHysteresisBrightLevels">
<item>2000</item>
<item>2000</item>
<item>1000</item>
<item>1000</item>
<item>500</item>
<item>500</item>
<item>500</item>
<item>500</item>
</integer-array>
<!-- Array of hysteresis constraint values for darkening, represented as tenths of a
percent. The length of this array is assumed to be one greater than
config_dynamicHysteresisLuxLevels. The darkening threshold is calculated as
lux * (1.0f - CONSTRAINT_VALUE). When the current lux is lower than this threshold,
the screen brightness is recalculated. See the config_dynamicHysteresisLuxLevels
description for how the constraint value is chosen. -->
<integer-array name="config_dynamicHysteresisDarkLevels">
<item>800</item>
<item>800</item>
<item>800</item>
<item>800</item>
<item>800</item>
<item>500</item>
<item>500</item>
<item>500</item>
</integer-array>
<!-- Array of ambient lux threshold values. This is used for determining hysteresis constraint
values by calculating the index to use for lookup and then setting the constraint value
to the corresponding value of the array. The new brightening hysteresis constraint value
is the n-th element of config_dynamicHysteresisBrightLevels, and the new darkening
hysteresis constraint value is the n-th element of config_dynamicHysteresisDarkLevels.
The (zero-based) index is calculated as follows: (MAX is the largest index of the array)
condition calculated index
value < lux[0] 0
lux[n] <= value < lux[n+1] n+1
lux[MAX] <= value MAX+1 -->
<integer-array name="config_dynamicHysteresisLuxLevels">
<item>2</item>
<item>10</item>
<item>30</item>
<item>100</item>
<item>800</item>
<item>2000</item>
<item>4000</item>
</integer-array>
<!-- Array of hysteresis constraint values for brightening, represented as tenths of a
percent. The length of this array is assumed to be one greater than
config_screenThresholdLevels. The brightening threshold is calculated as
screenBrightness * (1.0f + CONSTRAINT_VALUE). When the new screen brightness is higher
than this threshold, it is applied. See the config_screenThresholdLevels description for
how the constraint value is chosen. -->
<integer-array name="config_screenBrighteningThresholds">
<item>0</item>
</integer-array>
<!-- Array of hysteresis constraint values for darkening, represented as tenths of a
percent. The length of this array is assumed to be one greater than
config_screenThresholdLevels. The darkening threshold is calculated as
screenBrightness * (1.0f - CONSTRAINT_VALUE). When the new screen brightness is lower than
this threshold, it is applied. See the config_screenThresholdLevels description for how
the constraint value is chosen. -->
<integer-array name="config_screenDarkeningThresholds">
<item>0</item>
</integer-array>
<!-- The maximum range of gamma adjustment possible using the screen
auto-brightness adjustment setting. -->
<fraction name="config_autoBrightnessAdjustmentMaxGamma">100%</fraction>
<!-- Stability requirements in milliseconds for accepting a new brightness level. This is used
for debouncing the light sensor. Different constants are used to debounce the light sensor
when adapting to brighter or darker environments. This parameter controls how quickly
brightness changes occur in response to an observed change in light level that exceeds the
hysteresis threshold. -->
<integer name="config_autoBrightnessBrighteningLightDebounce">1000</integer>
<integer name="config_autoBrightnessDarkeningLightDebounce">1000</integer>
<!-- Maximum screen brightness allowed by the power manager.
The user is forbidden from setting the brightness above this level. -->
<integer name="config_screenBrightnessSettingMaximum">255</integer>
<!-- Minimum screen brightness setting allowed by the power manager.
The user is forbidden from setting the brightness below this level. -->
<integer name="config_screenBrightnessSettingMinimum">2</integer>
<!-- Minimum screen brightness allowed by the power manager. -->
<integer name="config_screenBrightnessDim">6</integer>
<!-- The bounding path of the cutout region of the main built-in display.
Must either be empty if there is no cutout region, or a string that is parsable by
{@link android.util.PathParser}.
The path is assumed to be specified in display coordinates with pixel units and in
the display's native orientation, with the origin of the coordinate system at the
center top of the display. Optionally, you can append either `@left` or `@right` to the
end of the path string, in order to change the path origin to either the top left,
or top right of the display.
To facilitate writing device-independent emulation overlays, the marker `@dp` can be
appended after the path string to interpret coordinates in dp instead of px units.
Note that a physical cutout should be configured in pixels for the best results.
Example for a 10px x 10px square top-center cutout:
<string ...>M -5,0 L -5,10 L 5,10 L 5,0 Z</string>
Example for a 10dp x 10dp square top-center cutout:
<string ...>M -5,0 L -5,10 L 5,10 L 5,0 Z @dp</string>
@see https://www.w3.org/TR/SVG/paths.html#PathData
-->
<string name="config_mainBuiltInDisplayCutout">
M 0, 0
H -27
V 80
H 27
V 0
H 0
Z
</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (C) 2009 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<resources>
<!-- Height of the status bar in portrait. The height should be
Max((status bar content height + waterfall top size), top cutout size) -->
<dimen name="status_bar_height_portrait">80px</dimen>
<!-- Height of area above QQS where battery/time go (equal to status bar) -->
<dimen name="quick_qs_offset_height">116px</dimen>
<!-- Radius of the software rounded corners. -->
<dimen name="rounded_corner_radius">106px</dimen>
<!-- Adjustment for software rounded corners since corners aren't perfectly round. -->
<dimen name="rounded_corner_radius_adjustment">22px</dimen>
</resources>