UPSTREAM: HID: steam: Fix input device disappearing
The `connected` value for wired devices was not properly initialized, it must be set to `true` upon creation, because wired devices do not generate connection events. When a raw client (the Steam Client) uses the device, the input device is destroyed. Then, when the raw client finishes, it must be recreated. But since the `connected` variable was false this never happended. Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz> Bug: 147434575 (cherry picked from commit 20eee6e5af35d9586774e80b6e0b1850e7cc9899) Signed-off-by: Siarhei Vishniakou <svv@google.com> Change-Id: Ib362e0dec7d53dfc4fcfdca45824cf90358240e2
This commit is contained in:
committed by
Greg Kroah-Hartman
parent
6be68d89b4
commit
75acb7a59d
@@ -768,8 +768,12 @@ static int steam_probe(struct hid_device *hdev,
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if (steam->quirks & STEAM_QUIRK_WIRELESS) {
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hid_info(hdev, "Steam wireless receiver connected");
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/* If using a wireless adaptor ask for connection status */
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steam->connected = false;
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steam_request_conn_status(steam);
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} else {
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/* A wired connection is always present */
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steam->connected = true;
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ret = steam_register(steam);
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if (ret) {
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hid_err(hdev,
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