UPSTREAM: HID: steam: Fix input device disappearing

The `connected` value for wired devices was not properly initialized,
it must be set to `true` upon creation, because wired devices do not
generate connection events.

When a raw client (the Steam Client) uses the device, the input device
is destroyed. Then, when the raw client finishes, it must be recreated.
But since the `connected` variable was false this never happended.

Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>

Bug: 147434575
(cherry picked from commit 20eee6e5af35d9586774e80b6e0b1850e7cc9899)
Signed-off-by: Siarhei Vishniakou <svv@google.com>
Change-Id: Ib362e0dec7d53dfc4fcfdca45824cf90358240e2
This commit is contained in:
Rodrigo Rivas Costa
2020-01-07 20:48:13 +01:00
committed by Greg Kroah-Hartman
parent 6be68d89b4
commit 75acb7a59d

View File

@@ -768,8 +768,12 @@ static int steam_probe(struct hid_device *hdev,
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
hid_info(hdev, "Steam wireless receiver connected");
/* If using a wireless adaptor ask for connection status */
steam->connected = false;
steam_request_conn_status(steam);
} else {
/* A wired connection is always present */
steam->connected = true;
ret = steam_register(steam);
if (ret) {
hid_err(hdev,