Enable HDR shader priming in SurfaceFlinger

Bug: 295257834
Test: manual - check that HDR shaders are generated after applying
Change-Id: I62cb104914d41f7402e80c83598006a6a018be27
This commit is contained in:
Bruno BELANYI 2023-10-16 15:14:31 +00:00
parent 88ae21dc60
commit 4a8b8ace61

View file

@ -255,6 +255,9 @@ PRODUCT_VENDOR_PROPERTIES += \
graphics.gpu.profiler.support=true \ graphics.gpu.profiler.support=true \
debug.renderengine.backend=skiaglthreaded debug.renderengine.backend=skiaglthreaded
# b/295257834 Add HDR shaders to SurfaceFlinger's pre-warming cache
PRODUCT_VENDOR_PROPERTIES += ro.surface_flinger.prime_shader_cache.ultrahdr=1
# GRAPHICS - GPU (end) # GRAPHICS - GPU (end)
# #################### # ####################