Enable HDR shader priming in SurfaceFlinger
Bug: 295257834 Test: manual - check that HDR shaders are generated after applying Change-Id: I62cb104914d41f7402e80c83598006a6a018be27
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@ -255,6 +255,9 @@ PRODUCT_VENDOR_PROPERTIES += \
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graphics.gpu.profiler.support=true \
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graphics.gpu.profiler.support=true \
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debug.renderengine.backend=skiaglthreaded
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debug.renderengine.backend=skiaglthreaded
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# b/295257834 Add HDR shaders to SurfaceFlinger's pre-warming cache
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PRODUCT_VENDOR_PROPERTIES += ro.surface_flinger.prime_shader_cache.ultrahdr=1
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# GRAPHICS - GPU (end)
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# GRAPHICS - GPU (end)
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# ####################
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# ####################
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