Enable HDR shader priming in SurfaceFlinger
Bug: 295257834 Test: manual - check that HDR shaders are generated after applying Change-Id: I62cb104914d41f7402e80c83598006a6a018be27
This commit is contained in:
parent
88ae21dc60
commit
4a8b8ace61
1 changed files with 3 additions and 0 deletions
|
@ -255,6 +255,9 @@ PRODUCT_VENDOR_PROPERTIES += \
|
|||
graphics.gpu.profiler.support=true \
|
||||
debug.renderengine.backend=skiaglthreaded
|
||||
|
||||
# b/295257834 Add HDR shaders to SurfaceFlinger's pre-warming cache
|
||||
PRODUCT_VENDOR_PROPERTIES += ro.surface_flinger.prime_shader_cache.ultrahdr=1
|
||||
|
||||
# GRAPHICS - GPU (end)
|
||||
# ####################
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue