Switch RenderEngine back to GL on zumapro

zumapro inherited 'skiavkthreaded' when the config was initialized from
zuma, which had RE-SkiaVk enabled at the time. RE is currently reverted
back to SkiaGL on all other Pixel devices, so switching zumapro back
to SkiaGL for parity, since it's enabled by accident.

Bug: b/301846142
Change-Id: Ib07c7c7512c0a70de8831ed8afaaa4dfcd93d594
This commit is contained in:
Nolan Scobie 2023-12-11 22:06:39 +00:00
parent 17b40f0246
commit edb6d95afc

View file

@ -275,7 +275,7 @@ PRODUCT_VENDOR_PROPERTIES += \
ro.hardware.egl=mali \
ro.hardware.vulkan=mali
PRODUCT_VENDOR_PROPERTIES += \
debug.renderengine.backend=skiavkthreaded
debug.renderengine.backend=skiaglthreaded
endif
# b/295257834 Add HDR shaders to SurfaceFlinger's pre-warming cache