Switch RenderEngine back to GL on zumapro
zumapro inherited 'skiavkthreaded' when the config was initialized from zuma, which had RE-SkiaVk enabled at the time. RE is currently reverted back to SkiaGL on all other Pixel devices, so switching zumapro back to SkiaGL for parity, since it's enabled by accident. Bug: b/301846142 Change-Id: Ib07c7c7512c0a70de8831ed8afaaa4dfcd93d594
This commit is contained in:
parent
17b40f0246
commit
edb6d95afc
1 changed files with 1 additions and 1 deletions
|
@ -275,7 +275,7 @@ PRODUCT_VENDOR_PROPERTIES += \
|
|||
ro.hardware.egl=mali \
|
||||
ro.hardware.vulkan=mali
|
||||
PRODUCT_VENDOR_PROPERTIES += \
|
||||
debug.renderengine.backend=skiavkthreaded
|
||||
debug.renderengine.backend=skiaglthreaded
|
||||
endif
|
||||
|
||||
# b/295257834 Add HDR shaders to SurfaceFlinger's pre-warming cache
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue